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Octane x for macos
Octane x for macos






octane x for macos octane x for macos

Octane X accelerates modern creative workflows with ACES, OCIO and deep pixel EXR rendering, a powerful node-based material, shader and scene graph editor, and the industry’s most advanced production ready AI Denoiser. This exclusive version of Octane X for the App Store features multi-GPU rendering, network rendering (through an additional Octane Enterprise Render Node license) and Apple M1 native GPU rendering support. Today OTOY is releasing the first public preview (PR1) of Octane X for macOS Catalina 10.15.6 - completely rebuilt from the ground up using Apple's Metal Graphics API, and fully optimized for. Octane X is optimized for maximum rendering performance on AMD Polaris, Vega and Navi GPUs as well as Intel SkyLake GPUs on macOS Big Sur 11.1 and later. Paid Octane X Enterprise subscriptions cost 479.40/year (around 570/year). OTOY is proud to officially launch Octane X on the Mac App Store bringing the industry’s first and fastest spectral GPU renderer to millions of macOS users with all Octane X DCC plug-ins, Enterprise features, and RNDR support available for free, for the first time ever, exclusively on macOS Big Sur. Free one-year subscriptions are available to Mac users under the terms listed in the story above. Some introductory material is available on our forum: Octane X PR8 is available for macOS 11.2+, and is compatible with both AMD, Apple and Intel GPUs. Octane X is the world’s first and fastest unbiased, spectrally-correct GPU production renderer for macOS, built from the ground up for maximum performance on Apple Metal and Apple Silicon, and empowering artist workflows across visual effects, motion graphics, gaming, design, concept art and architectural visualization.








Octane x for macos